I had a special interest in computer games ever since i could remember myself. My childhood favorite game was Grand Theft Auto: Vice City and that title make me love video games more. I met Unreal Engine early in 2012, but I continued with Unity3d because it did offer a unique and free environment.
My very first serious project was, Unity Vice City Remake, collected a great deal of interest. Most people have communicated with me to say that they found this project inspiring and they feel ready to help. I have worked with a few people, but there have been some who say that the original producer of the game could make a problem and even sue. So I quit the perfect project and I went to the original projects but I learned a lot about standard game mechanics.
I received an offer to work from two different locations. We worked with a few children in one group. They were trying to remake an old MMO pirate game, even though I still do not know the exact content of the game. There was a good team, but the biggest mistake they made was to undertake such a big project with zero experience in the sector. After a short time I had to separate my way from them.
Then i started working with Reaver the founder of TeknoGods. I have worked on my own projects as well as the projects that he gave me for about 2 years. Things did not go too far, because we were working on projects much bigger than two people could handle, and we made zero profits. For this reason, I decided to go to my own projects. I go for smaller projects, but at least posible to finish.
27 SEPTEMBER 2017 BY ÖMER FARUK ÇELIK
It was a project I used to add my random thoughs to play with Oculus Rift. I’ve added a car and I can controll it via controller joysticks manually. I added the weapon as a standard pickup. So I code it in a way that you can reach with your hands to grab and it will be easy to add other kinds of weapons. As an extra, I tried to add door physics. To be honest, I want to able to rip off that door.
5 APRIL 2018 BY ÖMER FARUK ÇELIK
We are on a cargo ship in this project where I ran my random ideas over the weekend. You have to destroy the robots that are assigned to protect the cargo on the ship with a laser gun.